a classy little scripting language

Method Calls

Wren is deeply object oriented, so most code consists of invoking methods on objects, usually something like this:

System.print("Heyoo!") //> Heyoo!

You have a receiver expression (here System) followed by a ., then a name (print) and an argument list in parentheses (("Heyoo!")). Multiple arguments are separated by commas:

list.insert(3, "item")

The argument list can also be empty:


The VM executes a method call like so:

  1. Evaluate the receiver and arguments from left to right.
  2. Look up the method on the receiver’s class.
  3. Invoke it, passing in the argument values.

Signature #

Unlike most other dynamically-typed languages, in Wren a class can have multiple methods with the same name, as long as they have different signatures. The signature includes the method’s name along with the number of arguments it takes. In technical terms, this means you can overload by arity.

For example, the Random class has two methods for getting a random integer. One takes a minimum and maximum value and returns a value in that range. The other only takes a maximum value and uses 0 as the minimum:

var random = Random.new()
random.int(3, 10)

In a language like Python or JavaScript, these would both call a single int() method, which has some kind of “optional” parameter. The body of the method figures out how many arguments were passed and uses control flow to handle the two different behaviors. That means first parameter represents “max unless another parameter was passed, in which case it’s min”.

This type of ‘variadic’ code isn’t ideal, so Wren doesn’t encourage it.

In Wren, these are calls to two entirely separate methods, int(_,_) and int(_). This makes it easier to define “overloads” like this since you don’t need optional parameters or any kind of control flow to handle the different cases.

It’s also faster to execute. Since we know how many arguments are passed at compile time, we can compile this to directly call the right method and avoid any “if I got two arguments do this…” runtime work.

Getters #

Some methods exist to expose a stored or computed property of an object. These are getters and have no parentheses:

"string".count    //> 6
(1..10).min       //> 1
1.23.sin          //> 0.9424888019317
[1, 2, 3].isEmpty //> false

A getter is not the same as a method with an empty argument list. The () is part of the signature, so count and count() have different signatures. Unlike Ruby’s optional parentheses, Wren wants to make sure you call a getter like a getter and a () method like a () method. These don’t work:

[1, 2, 3].clear

If you’re defining some member that doesn’t need any parameters, you need to decide if it should be a getter or a method with an empty () parameter list. The general guidelines are:


Setters #

A getter lets an object expose a public “property” that you can read. Likewise, a setter lets you write to a property:

person.height = 74 // Grew up!

Despite the =, this is just another syntax for a method call. From the language’s perspective, the above line is just a call to the height=(_) method on person, passing in 74.

Since the =(_) is in the setter’s signature, an object can have both a getter and setter with the same name without a collision. Defining both lets you provide a read/write property.

Operators #

Wren has most of the same operators you know and love with the same precedence and associativity. We have three prefix operators:

! ~ -

They are just method calls on their operand without any other arguments. An expression like !possible means “call the ! method on possible”.

We also have a slew of infix operators—they have operands on both sides. They are:

* / % + - .. ... << >> < <= > >= == != & ^ | is

Like prefix operators, they are all funny ways of writing method calls. The left operand is the receiver, and the right operand gets passed to it. So a + b is semantically interpreted as “invoke the +(_) method on a, passing it b”.

Note that - is both a prefix and an infix operator. Since they have different signatures (- and -(_)), there’s no ambiguity between them.

Most of these are probably familiar already. The .. and ... operators are “range” operators. The number type implements those to create range objects, but they are method calls like other operators.

The is keyword is a “type test” operator. The base Object class implements it to tell if an object is an instance of a given class. You’ll rarely need to, but you can override is in your own classes. That can be useful for things like mocks or proxies where you want an object to masquerade as a certain class.

Subscripts #

Another familiar syntax from math is subscripting using square brackets ([]). It’s handy for working with collection-like objects. For example:

list[0]    // Get the first item in a list.
map["key"] // Get the value associated with "key".

You know the refrain by now. In Wren, these are method calls. In the above examples, the signature is [_]. Subscript operators may also take multiple arguments, which is useful for things like multi-dimensional arrays:

matrix[3, 5]

These examples are subscript “getters”, and there are also corresponding subscript setters:

list[0] = "item"
map["key"] = "value"

These are equivalent to method calls whose signature is [_]=(_) and whose arguments are both the subscript (or subscripts) and the value on the right-hand side.

Control Flow → ← Maps