Like many languages today, functions in Wren are little bundles of code you can store in a variable, or pass as an argument to a method.
Notice there’s a difference between function and method.
Since Wren is object-oriented, most of your code will live in methods on classes, but free-floating functions are still eminently handy.
Functions are objects like everything else in Wren, instances of the Fn
class.
To create a function, we call Fn.new, which takes a block to execute.
To call the function, we use .call() on the function instance.
var sayHello = Fn.new { System.print("hello") }
sayHello.call() //> hello
Note that we’ll see a shorthand syntax for creating a function below.
Of course, functions aren’t very useful if you can’t pass values to them. The
function above takes no arguments. To change that, you can provide a parameter
list surrounded by | immediately after the opening brace of the body.
To pass arguments to the function, pass them to the call method:
var sayMessage = Fn.new {|recipient, message|
System.print("message for %(recipient): %(message)")
}
sayMessage.call("Bob", "Good day!")
It’s an error to call a function with fewer arguments than its parameter list expects. If you pass too many arguments, the extras are ignored.
The body of a function is a block. If it is a single
expression—more precisely if there is no newline after the { or
parameter list—then the function implicitly returns the value of the
expression.
Otherwise, the body returns null by default. You can explicitly return a
value using a return statement. In other words, these two functions do the
same thing:
Fn.new { "return value" }
Fn.new {
return "return value"
}
The return value is handed back to you when using call:
var fn = Fn.new { "some value" }
var result = fn.call()
System.print(result) //> some value
As you expect, functions are closures—they can access variables defined outside of their scope. They will hold onto closed-over variables even after leaving the scope where the function is defined:
class Counter {
static create() {
var i = 0
return Fn.new { i = i + 1 }
}
}
Here, the create method returns the function created on its second line. That
function references a variable i declared outside of the function. Even after
the function is returned from create, it is still able to read and assign
toi:
var counter = Counter.create() System.print(counter.call()) //> 1 System.print(counter.call()) //> 2 System.print(counter.call()) //> 3
Because Fn is a class, and responds to call(), any class can respond to
call() and be used in place of a function. This is particularly handy when
the function is passed to a method to be called, like a callback or event.
class Callable {
construct new() {}
call(name, version) {
System.print("called %(name) with version %(version)")
}
}
var fn = Callable.new()
fn.call("wren", "0.4.0")
Very frequently, functions are passed to methods to be called. There are
countless examples of this in Wren, like list can be filtered
using a method where which accepts a function:
var list = [1, 2, 3, 4, 5]
var filtered = list.where(Fn.new {|value| value > 3 })
System.print(filtered.toList) //> [4, 5]
This syntax is a bit less fun to read and write, so Wren implements the block argument concept. When a function is being passed to a method, and is the last argument to the method, it can use a shorter syntax: just the block part.
Let’s use a block argument for list.where, it’s the last (only) argument:
var list = [1, 2, 3, 4, 5]
var filtered = list.where {|value| value > 3 }
System.print(filtered.toList) //> [4, 5]
We’ve seen this before in a previous page using map and where:
numbers.map {|n| n * 2 }.where {|n| n < 100 }
Let’s look at a complete example, so we can see both ends.
Here’s a fictional class for something that will call a function when a click event is sent to it. It allows us to pass just a function and assume the left mouse button, or to pass a button and a function.
class Clickable {
construct new() {
_fn = null
_button = 0
}
onClick(fn) {
_fn = fn
}
onClick(button, fn) {
_button = button
_fn = fn
}
fireEvent(button) {
if(_fn && button == _button) {
_fn.call(button)
}
}
}
Now that we’ve got the clickable class, let’s use it. We’ll start by using the method that accepts just a function because we’re fine with it just being the default left mouse button.
var link = Clickable.new()
link.onClick {|button|
System.print("I was clicked by button %(button)")
}
// send a left mouse click
// normally this would happen from elsewhere
link.fireEvent(0) //> I was clicked by button 0
Now let’s try with the extra button argument:
var contextMenu = Clickable.new()
contextMenu.onClick(1) {|button|
System.print("I was right-clicked")
}
link.fireEvent(0) //> (nothing happened)
link.fireEvent(1) //> I was right-clicked
Notice that we still pass the other arguments normally, it’s only the last argument that is special.
Just a regular function
Block arguments are purely syntax sugar for creating a function and passing it in one little blob of syntax. These two are equivalent:
onClick(Fn.new { System.print("clicked") })
onClick { System.print("clicked") }
And this is just as valid:
var onEvent = Fn.new {|button|
System.print("clicked by button %(button)")
}
onClick(onEvent)
onClick(1, onEvent)
Fn.new
As you may have noticed by now, Fn accepts a block argument for the Fn.new.
All the constructor does is return that argument right back to you!